Unreal Engine Extension
The Game Launcher Cloud Unreal Engine Extension allows you to build and upload your Unreal Engine game builds directly from the Unreal Editor to Game Launcher Cloud.

Features
Build & Upload: Build your game and upload to Game Launcher Cloud in one click
API Key Authentication: Securely authenticate using your API keys
Real-time Progress: Track compression and upload progress in real-time
Build Status Monitoring: Monitor backend build processing status
Multipart Uploads: Optimized uploads for large files with automatic multipart handling
CLI Recommendation: Smart warnings for builds larger than 5GB
📥 Installation
Method 1: Install from Fab (Recommended)
Visit the Game Launcher Cloud plugin page on Fab
Click Add to Cart or Free Download (if applicable)
Open the Epic Games Launcher
Go to Unreal Engine > Library > Vault
Find "Game Launcher Cloud" and click Install to Engine
Select your Unreal Engine version (5.4 or later)
Open your project in Unreal Engine
Go to Edit > Plugins
Search for "Game Launcher Cloud"
Enable the plugin
Restart the editor when prompted
Method 2: Install from GitHub (Manual)
Download the latest release from GitHub Releases
Extract the plugin to your project's
Pluginsfolder:YourProject/Plugins/GameLauncherCloud/Restart Unreal Engine
Open your project
Go to Edit > Plugins
Search for "Game Launcher Cloud"
Enable the plugin
Restart the editor when prompted
🚀 Quick Start
Step 1: Get Your API Key
Click Create New API Key
Give it a name (e.g., "Unreal Engine Plugin")
Copy your API key (keep it secure!)

Step 2: Open the Manager
In Unreal Engine, go to Tools menu
Click Game Launcher Cloud
The manager window will open

Step 3: Login
In the Login tab, paste your API Key
Click Login with API Key
You should see a success message with your email
Step 4: Build and Upload
Select Application
Click 🔄 Reload Apps to load your available apps
Select the app you want to upload builds to from the dropdown
Optionally click ⚙️ Manage App to open it in the dashboard
Build Notes
Add version info, changelog, or important notes for your build
Build Actions
🔨 Build: Package your game without uploading (creates a compressed build)
☁️ Upload to Cloud: Upload an existing compressed build
🚀 Build & Upload: Package and upload in one step
Build Detection
The plugin automatically detects existing builds in your project
Shows build date, file count, and compression info
Progress Tracking
Real-time compression progress (file-by-file)
Upload progress with speed and ETA
Backend processing status with detailed stages
📋 Requirements
Unreal Engine 5.4 or later (compatible with UE 5.0+)
Visual Studio 2019 or newer (for building from source)
Active Game Launcher Cloud account
API Key with upload permissions
Windows 64-bit (macOS support coming soon)
🔧 Supported Platforms
Development Platforms
Windows (Win64) ✅
macOS (Coming Soon)
Target Build Platforms
Windows (Win64)
Linux (Experimental)
macOS (Experimental)
⚠️ Important Notes
Large Builds: For builds larger than 5GB, we recommend using the CLI for better performance and optimization
Build Location: Builds are created in
YourProject/Builds/GLC_Upload/Compression: Builds are automatically compressed to
.zipformat before uploadAPI Keys: Store your API keys securely and never commit them to version control
Multipart Upload: Files larger than 500MB automatically use optimized multipart uploads
🎨 Plugin Interface
Login Tab
Secure API Key authentication
Persistent login sessions
Direct link to create API keys
Build & Upload Tab
Application selection with reload and manage options
Build detection showing existing builds
Build notes for version tracking
Separate Build, Upload, and Build & Upload actions
Real-time progress bars and status messages
Build status monitoring with detailed backend processing stages
Developer Tab
Configuration management
Environment switching (Production/Staging)
Debug information
Logout functionality
💡 Tips for Better Builds
Optimize Build Size
Compress textures appropriately using Unreal's texture compression settings
Remove unused assets and content
Use pak file compression in Project Settings
Enable code stripping and optimization
Use Descriptive Build Notes
Always include:
Version number (e.g., v1.2.3)
New features added
Bugs fixed
Known issues or limitations
Platform-specific notes
Test Before Uploading
Package and test locally first
Check for crashes or critical errors
Verify all features work as expected
Test on target hardware configurations
Monitor performance metrics
Build Configuration
Use Shipping configuration for release builds
Development builds for internal testing
Ensure proper platform-specific settings
🔐 Security
API Key Storage
The plugin saves settings in:
YourProject/Plugins/GameLauncherCloud/Config/glc_config.jsonImportant: Add this file to .gitignore to protect your API keys!
Example .gitignore entry:
# Game Launcher Cloud Config (contains API keys)
Plugins/GameLauncherCloud/Config/glc_config.json
**/glc_config.jsonBest Practices
Never share or commit API keys
Use different API keys for different environments
Rotate API keys regularly
Revoke unused or compromised keys immediately
Use read-only keys when possible
🏗️ Building from Source
Clone the repository:
git clone https://github.com/GameLauncherCloud/GameLauncherCloud-UnrealEngineExtension.gitCopy the
Plugins/GameLauncherCloudfolder to your project'sPluginsdirectoryRight-click your
.uprojectfile and select Generate Visual Studio project filesOpen the solution in Visual Studio
Build in Development Editor configuration
Launch Unreal Engine
🔄 Build Process
The plugin follows this workflow:
Build Phase
Packages game using Unreal's build pipeline
Creates standalone executable for target platform
Stores in
Builds/GLC_Upload/directory
Compression Phase
Creates ZIP archive of the build
Shows real-time progress (files processed)
Calculates compression ratio
Stores as
YourGame_upload.zip
Upload Phase
Requests presigned upload URL from backend
Chooses single-part or multipart upload based on size
Uploads with progress tracking
Notifies backend when complete
Processing Phase
Backend processes the build
Creates patch files
Updates CDN
Notifies when ready
🌐 API Integration
The plugin uses the Game Launcher Cloud API:
Authentication:
/v1/auth/verify-api-keyApps List:
/v1/cli/appsUpload Start:
/v1/cli/build/start-uploadUpload Complete:
/v1/cli/build/notify-file-readyBuild Status:
/v1/cli/build/{buildId}/status
All requests use secure HTTPS with API Key authentication.
📊 Build Status Stages
When monitoring builds, you'll see these stages:
Pending: Build queued for processing
Uploading: File being uploaded to cloud storage
Download: Backend downloading build from storage
Extracting: Decompressing build files
Creating Patch: Generating delta patches
Uploading Patch: Uploading to CDN
Completed: Build ready for distribution
Failed: Error occurred (check logs)
🐛 Troubleshooting
Plugin Not Showing
Ensure plugin is enabled in Edit > Plugins
Restart Unreal Engine after installation
Check Output Log for error messages
Build Fails
Verify your project builds successfully without the plugin
Check Project Settings > Platforms for target platform configuration
Ensure sufficient disk space for packaging
Upload Fails
Verify API key is valid and has upload permissions
Check your internet connection
Ensure firewall allows HTTPS connections
Try using the CLI for very large files (>5GB)
Can't Login
Verify API key is copied correctly (no extra spaces)
Check that your account is active
Ensure you have created apps in the dashboard
💬 Support
Need help? We're here for you!
💬 Discord: Join our community
📧 Email: [email protected]
📚 Documentation: help.gamelauncher.cloud
🐛 Issues: GitHub Issues
🔗 Related Resources
CLI Tool - Command-line interface for automated builds
Getting Started - Platform overview and setup
Dashboard Guide - Web dashboard for build management
📝 License
This plugin is provided free of charge for use with Game Launcher Cloud platform.
Made with ❤️ by the Game Launcher Cloud team
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