Godot Extension

The Game Launcher Cloud Godot Extension allows you to build and upload your Godot game builds directly from the Godot Editor to Game Launcher Cloud.

Features

  • Build & Upload: Build your game and upload to Game Launcher Cloud in one click

  • Multiple Environments: Support for Production, Staging, and Development environments

  • API Key Management: Securely store different API keys per environment

  • Build Monitoring: Real-time build status tracking and notifications

  • Easy Setup: Quick wizard to get started in minutes

  • Cross-Platform: Support for Windows, Linux, and macOS builds

Installation

  1. Open your Godot project

  2. Go to AssetLib tab at the top of the editor

  3. Search for "Game Launcher Cloud"

  4. Click on the extension and press Download

  5. Click Install and select your project

  6. The extension will be available under Project > Tools > Game Launcher Cloud

Direct Link: Game Launcher Cloud on Godot Asset Libraryarrow-up-right

Manual Installation from GitHub

  1. Download the latest release from GitHub Releasesarrow-up-right

  2. Extract the addons/game_launcher_cloud folder to your project's addons folder:

  3. In Godot, go to Project > Project Settings > Plugins

  4. Enable the Game Launcher Cloud plugin

  5. The extension will be available under Project > Tools > Game Launcher Cloud

Quick Start

First Time Setup

  1. Open the Game Launcher Cloud Manager from Project > Tools > Game Launcher Cloud Manager

  1. Enter your API Key (Get API Keyarrow-up-right)

  1. Select which application to upload builds to

  2. Choose your target environment (Production, Staging, or Development)

Using the Manager

Authentication Tab

  • Enter your API Key to authenticate

  • API Keys are saved securely per environment

  • Switch between Production, Staging, and Development environments

Build & Upload Tab

Select Application

  • Choose which app to upload builds to

  • Refresh apps list or manage app settings

Select Environment

  • Choose target environment (Production/Staging/Development)

  • Each environment can have different game versions

Build Configuration

  • Select build platform (Windows, Linux, macOS)

  • Choose build type (Debug or Release)

  • Add optional build notes

Build & Upload

  • Click Build & Upload to start the process

  • Monitor real-time progress during compression and upload

  • Receive notifications when build is processing on the server

Build Configuration

Supported Platforms

  • Windows: Windows desktop builds (x86_64)

  • Linux: Linux desktop builds (x86_64)

  • macOS: macOS desktop builds (Universal)

Build Settings

The extension uses your project's export presets. Make sure you have configured export presets for your target platforms:

  1. Go to Project > Export

  2. Add export presets for each platform you want to build

  3. Configure platform-specific settings

  4. The extension will use these presets when building

Build Notes

Add optional build notes to describe:

  • New features added

  • Bug fixes included

  • Performance improvements

  • Known issues

Build notes are visible in the Game Launcher Cloud dashboard and can help track changes between versions.

Environment Management

Production Environment

Use for:

  • Live game releases

  • Stable versions for players

  • Public releases

Staging Environment

Use for:

  • Beta testing

  • Pre-release testing

  • QA validation

Development Environment

Use for:

  • Internal testing

  • Development builds

  • Experimental features

Each environment maintains its own:

  • Build history

  • Version numbers

  • Configuration settings

Troubleshooting

API Key Issues

Problem: "Invalid API Key" error

Solution:

  • Verify your API key at API Keys pagearrow-up-right

  • Ensure the API key has proper permissions

  • Check that you're using the correct environment

Build Upload Fails

Problem: Upload fails or times out

Solution:

  • Check your internet connection

  • For large builds (>5GB), consider using the CLI toolarrow-up-right

  • Verify you have enough storage space in your plan

Export Preset Not Found

Problem: "No export preset found" error

Solution:

  • Go to Project > Export in Godot

  • Add export presets for your target platforms

  • Configure the presets with required settings

Best Practices

Build Optimization

  1. Compress Textures: Use appropriate texture compression for your target platforms

  2. Remove Debug Symbols: Use Release builds for production

  3. Strip Unused Resources: Remove unused assets before building

  4. Test Export Presets: Verify export presets work correctly before uploading

Version Management

  1. Use semantic versioning (e.g., 1.0.0, 1.1.0, 2.0.0)

  2. Write clear build notes for each upload

  3. Test in Development/Staging before pushing to Production

  4. Keep track of which version is in each environment

Security

  1. Never commit API keys to version control

  2. Use different API keys for different environments

  3. Rotate API keys periodically

  4. Limit API key permissions to only what's needed

Support & Resources

Version History

See the GitHub Releasesarrow-up-right page for detailed version history and changelog.

License

This extension is licensed under the MIT License. See the LICENSEarrow-up-right file for details.

Last updated

Was this helpful?